Re: The Elder Scrolls Online

33
Die resterende tijd is niet altijd correct.
Gisteren begonnen met nog 80min te gaan, iets later stond dat op 10u. Met de laatste 3GB te gaan, stond er opeens 20min. Ik had de download op het scherm staan en zag dat het vertraagde, maar de resterende tijd bleef gewoon 20min. Ff pauzeren en terug opgestart, snelheid bleef hetzelfde maar resterende tijd werd dan pas gecorrigeerd.
PSN tichke
Image

Re: The Elder Scrolls Online

35
Marty wrote:Heb dat hier ook geprobeerd maar werkt niet echt. Nog iets minder dan 3 GB te gaan
Dat wordt denk ik morgen avond de game pas testen
De laatste paar GB's gingen bij mij wel een pak vlotter als de rest.
Collega hier met echt een rampzalige verbinding heeft hem gisteren op een avond binnengekregen, maar vermoed dat er toen iets minder mensen tegelijk aan het downloaden waren.

Ik ga vandaag eens paar uur spelen. Benieuwd hoe lang het mij zal boeien :p
PSN tichke
Image

Re: The Elder Scrolls Online

37
En ik snap er nog niet al te veel van ... :L:
Paar vragen:

- Als je een quest start, en de naam ervan staat op je scherm in het rood, betekent dat dat mijn level nog niet hoog genoeg is?
Anderen staan bij mij in het geel.
- Kan je op voorhand zien welke moeilijkheid een quest heeft?

Veel last van lag in drukke gebieden momenteel.
PSN tichke
Image

Re: The Elder Scrolls Online

38
tichke wrote:En ik snap er nog niet al te veel van ... :L:
Paar vragen:

- Als je een quest start, en de naam ervan staat op je scherm in het rood, betekent dat dat mijn level nog niet hoog genoeg is?
Anderen staan bij mij in het geel.
- Kan je op voorhand zien welke moeilijkheid een quest heeft?

Veel last van lag in drukke gebieden momenteel.
Als je naar je Journal gaat en dan quest dan kun je zien welk level de quest is. Ik had zostraks een rode quest wat aangeven was met level 12. Ik was toen level 3, Nu ben ik level 5 en staat nu in het oranje
Image

Re: The Elder Scrolls Online

39
Thx, gisteren uiteindelijk gevonden.
In het Social menu kan je ook veel interacties kiezen zoals dansen, emoties tonen, etc. We hebben daar zeker een uur mee zitten lachen :)

Hier klein filmpje van, was in het begin. Iets later stonden we daar met bijna 20 man te dansen en muziek te spelen:

PSN tichke
Image

Re: The Elder Scrolls Online

40
tichke wrote:Thx, gisteren uiteindelijk gevonden.
In het Social menu kan je ook veel interacties kiezen zoals dansen, emoties tonen, etc. We hebben daar zeker een uur mee zitten lachen :)

Hier klein filmpje van, was in het begin. Iets later stonden we daar met bijna 20 man te dansen en muziek te spelen:

Haha grappig
Image


Sent from my LG-D855 using Tapatalk
Image

Re: The Elder Scrolls Online

42
Marty wrote:Bij welke Factionjullie? Als we keer samen willen spelen is het handig dat we bij dezelfde zitten.
Met mijn eerste char zit ik bij de Aldmeri Dominion.
Ik speel nu voornamelijk in Ebonheart.
Maar had al een personage in Daggerfall, toen ik pas doorhad dat je in zelfde moet zitten om samen te spelen.

Ben wel van plan om alle 3 factions te spelen.
Maar moet dus nog aan Dominion beginnen.
PSN tichke
Image

Re: The Elder Scrolls Online

43
weer een 16gb patch voor elderscrolls :silly:
[+] Patch notes 1.04 - 15.8GB
The Elder Scrolls Online: Tamriel Unlimited v01.04 is the first incremental patch for PlayStation®4. In addition to improving overall in-game performance, we have improved the queue system screen and some of the more common in-game crashes. We have also reduced the frequency in which you’ll run into invisible NPCs, though note that this is an ongoing work in progress. Finally, we’ve addressed several issues relating to art, gameplay, quests, UI, and more.

FIXES & IMPROVEMENTS
Alliance War
General
Fixed an issue where your game could crash when teleporting to a forward camp or keep in Cyrodiil.
Fixed an issue where you were unable to view campaign information or POIs on the Cyrodiil map after joining a new campaign.

Art & Animation
General
Fixed an issue that was causing grass to flicker.
Fixed an issue that would cause Lyris to not walk properly on stairs during the tutorial quest.
Fixed an issue where particle effects would block your view in some cases while in first-person view.

Combat & Gameplay
General
Decreased the frequency at which you’ll run into invisible NPCs and ensures they will appear if you do run into the problem.
This is an ongoing work in progress, and you may still run into an invisible NPC occasionally. If this occurs, please wait and the NPC should appear within 30 seconds.
Grouped Veteran Rank player characters of any level will now receive both experience and loot credit, regardless of their contribution.
Non-combat pets will now spawn into the game standing on the ground correctly, instead of sometimes being askew.
Fixed an issue that was causing monsters to appear desynched while in combat.
You will no longer be prevented from moving after dodge rolling while interacting with an object.

Weapon
Bow
Snipe: Fixed an issue where the graphical effects for this ability could get stuck on your bow.

Mounts
Fixed an issue where your game could crash once you fully upgraded your riding skills.

Crafting & Economy
General
Food items found in the world will now look and animate properly when consumed, instead of always appearing as though you’re eating a turkey leg.

Crown Store
General
Using the item “Crown Lesson: Mount Stamina” will now correctly update your mount’s stamina skill within the character UI.

Dungeons & Group Content
General
Fixed an issue where, in rare cases, the difficulty of a group’s dungeon would change unexpectedly.

Dungeons
Direfrost Keep
There is now a visible grate covering a hole in the floor.

Veteran Dungeons
Veteran Elden Hollow
Bogdan the Nightflame will now wait a bit longer to cast Pulverize if he just completed casting Daedric Flame, and will also wait to cast Daedric Flame after finishing Pulverize.

Exploration & Itemization
Itemization
Fixed an issue where Glyphs of Weapon Damage were granting more effectiveness than intended when paired with the Infused trait.

Item Sets
Skirmisher’s Bite: Fixed an issue where this item set’s tooltip incorrectly stated it was increasing critical strike by a percentage; it now correctly displays a flat value.

Miscellaneous
General
Fixed an issue where the video at the beginning of the game would not play smoothly.
Fixed an issue where your game could crash while on a mount.
Improved the game’s performance when large numbers of player characters would load into the same visible area.
Improved the game’s performance in areas displaying a lot of particle effects.
Fixed an issue where, upon logging in, you could become desynched if you had logged out while traveling to another player character.

Quests & Zones
General
The Battered Bear Trap quest reward will no longer deal damage if it is manually triggered under enemies.
You will no longer lose the ability to move after interacting with the symbol of Arkay in the Blood Matron’s Crypt.

Alik’r Desert
Monkey Magic: Ferhad will now always be visible during all steps of this quest.

Auridon
Sever All Ties: Completing the brazier puzzle will no longer block quest progression from group members who are standing nearby.

Bangkorai
You will no longer encounter unusually long loading screens when reviving at the Razak’s Wheel wayshrine while in the dungeon.

Coldharbour
Light from the Darkness: King Dynar will now reliably create a portal for you to use to get back to the Hollow City.

Craglorn
Slithering Brood: Takara the Eggbearer will now respawn more reliably if she or any of her guardians get stuck.

Khenarthi’s Roost
Tears of the Two Moons: Fixed an issue where you could not interact with Rurelion.

Main Quest
God of Schemes: Fixed an issue where it was possible to race ahead of your escort, which would result in you seeing graphical glitches.

The Rift
Shattered Hopes: You will no longer be prevented from progressing this quest if you log out during the quest step “Witness the Sacrifice.”

UI
General
Updated the login queue so it now displays a status bar that fills until complete, and a spinning ouroboros.
Fixed an issue where vendors could occasionally be covered by the UI while another player character is trading with that vendor.
The quest tracker will now properly refresh after accessing the world map from the quest journal, then selecting a new active quest from a world map pin.
Removed a duplicate “Resend Confirmation” screen when confirming your account during login.
The leaderboard icon is no longer missing from the leaderboard notifications.
You will no longer lose functionality from the left analog stick after choosing Destroy and Back simultaneously on an inventory item.
The text explaining that you do not have enough crowns to purchase an item will no longer lock your controls after a tutorial popup occurs.
You will no longer dodge roll, then have the interaction menu open afterwards.
Fixed an issue where you could get stuck in a loop when attempting to join a group or guild voice chat channel.
Fixed an issue where any adjusted game settings would not save while you were visiting a crafting station.
The "Controller Disconnected" error message will now tell you to press the X button to activate a new controller.
Fixed an issue where game input wasn’t disabled while pulling up the PlayStation® Network overlays.
Fixed an issue where you could unintentionally bypass the Realm Select screen and go straight to character select.

Character Creation & Select
Fixed an issue where Cancel button would remain on the screen after you deleted a character and returned to the Character Select screen.
Fixed an issue where you would not be able to navigate within the Character Creation screen if you lost controller functionality and later returned it.
Fixed an issue where you could lose functionality of all navigation in Character Creation if you were disconnected while previously in Character Creation.
You will no longer receive a UI error when moving up once from the Dragonknight class in Character Creation and pressing the X button.

Crafting
Adjusted the in-game text within the Smithing research UI so that accents will not overlap the text.

Grouping Tool
You will now be grouped with other Veteran Rank player characters within 5 Veteran Ranks when using the Grouping Tool.
Fixed an issue where normal Dragonstar Arena groups were not being formed through the Grouping Tool.
Fixed an issue that could prevent groups from forming unless all members were within 2 levels or ranks of each other.

Guilds
Repeatedly pressing the X button when entering the Guild History tab will no longer display a UI error.
Adjusted the text positioning on the bottom right-hand side of the screen within the Guild Trader UI.

Mail
When sending mail, you will no longer need to enter a C.O.D. fee twice if you filled in the “Send Gold” field.

Maps
Long location names no longer overlap over the zoom icons on maps.
Image

Re: The Elder Scrolls Online

44
Staat sinds gisteren te downloaden :p

Main char is level 34 (Ebonheart).
Ondertussen char in Daggerfall gedelete (had toch maar zitten prutsen in het begin, moest nog wennen aan de game). Tweede char terug aangemaakt in Aldmeri Dominion, een high elf templar, zit ondertussen op level 12 dacht ik.

Heb jij al dungeons proberen te doen via de group finder? Bij mij blijkt dat niet te werken ...

Ook al is even PvP gespeeld, ziet er goed uit.
Maar momenteel geen zin om skillpoints daaraan te spenderen.
PSN tichke
Image
cron